python3 安装 pycairo:
python3 -m pip install pycairo
演示程序: https://pycairo.readthedocs.io/en/latest/
import cairo
with cairo.SVGSurface("example.svg", 200, 200) as surface:
context = cairo.Context(surface)
x, y, x1, y1 = 0.1, 0.5, 0.4, 0.9
x2, y2, x3, y3 = 0.6, 0.1, 0.9, 0.5
context.scale(200, 200)
context.set_line_width(0.04)
context.move_to(x, y)
context.curve_to(x1, y1, x2, y2, x3, y3)
context.stroke()
context.set_source_rgba(1, 0.2, 0.2, 0.6)
context.set_line_width(0.02)
context.move_to(x, y)
context.line_to(x1, y1)
context.move_to(x2, y2)
context.line_to(x3, y3)
context.stroke()
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https://github.com/pygobject/pycairo/tree/master/examples
https://raw.githubusercontent.com/pygobject/pycairo/master/examples/pygame-demo.py
#!/usr/bin/env python
"""demonstrate pycairo and pygame"""
from __future__ import print_function
import math
import sys
import cairo
import pygame
def draw(surface):
x, y, radius = (250, 250, 200)
ctx = cairo.Context(surface)
ctx.set_line_width(15)
ctx.arc(x, y, radius, 0, 2.0 * math.pi)
ctx.set_source_rgb(0.8, 0.8, 0.8)
ctx.fill_preserve()
ctx.set_source_rgb(1, 1, 1)
ctx.stroke()
def input(events):
for event in events:
if event.type == pygame.QUIT:
sys.exit(0)
else:
print(event)
def main():
width, height = 512, 512
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, width, height)
pygame.init()
pygame.display.set_mode((width, height))
screen = pygame.display.get_surface()
draw(surface)
# Create PyGame surface from Cairo Surface
buf = surface.get_data()
image = pygame.image.frombuffer(buf, (width, height), "ARGB")
# Tranfer to Screen
screen.blit(image, (0, 0))
pygame.display.flip()
while True:
input(pygame.event.get())
if __name__ == "__main__":
main()
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import pygame
import sys
pygame.init()
screen = pygame.display.set_mode((800, 600))
ball = pygame.image.load("ball.png");
screen.fill((255, 255, 255))
ball_x = 0
ball_y = 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if(event.key == pygame.K_LEFT):
ball_x -= 10
elif (event.key == pygame.K_RIGHT):
ball_x += 10
elif(event.key == pygame.K_DOWN):
ball_y += 10
elif (event.key == pygame.K_UP):
ball_y -= 10
screen.fill((255, 255, 255))
screen.blit(ball, (ball_x, ball_y))
pygame.display.update();
大年初一无聊, 继续学习pygame , 导入小球 ball.png 文件, 显示到窗口, 按上/下/左/右键可以移动.
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上面的 上下左右键只能触发一次, 改改可以长按了, 有点游戏的感觉了:
import pygame
import sys
pygame.init()
screen = pygame.display.set_mode((800, 600))
ball = pygame.image.load("ball.png");
screen.fill((255, 255, 255))
ball_x = 0
ball_y = 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if pygame.key.get_pressed()[pygame.K_LEFT]:
ball_x -= 1
elif pygame.key.get_pressed()[pygame.K_RIGHT]:
ball_x += 1
elif pygame.key.get_pressed()[pygame.K_DOWN]:
ball_y += 1
elif pygame.key.get_pressed()[pygame.K_UP]:
ball_y -= 1
if ball_x < 0:
ball_x = 0
if ball_x > 800:
ball_x = 800
if ball_y < 0:
ball_y = 0
if ball_y > 600:
ball_y = 600
screen.fill((255, 255, 255))
screen.blit(ball, (ball_x, ball_y))
pygame.display.update();
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import pygame
import sys
pygame.init()
screen = pygame.display.set_mode((800, 600))
ball = pygame.image.load("football_new.png")
ball_width = ball.get_width()
ball_height = ball.get_height()
screen.fill((255, 255, 255))
ball_x = 0
ball_y = 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if pygame.key.get_pressed()[pygame.K_LEFT]:
ball_x -= 1
elif pygame.key.get_pressed()[pygame.K_RIGHT]:
ball_x += 1
elif pygame.key.get_pressed()[pygame.K_DOWN]:
ball_y += 1
elif pygame.key.get_pressed()[pygame.K_UP]:
ball_y -= 1
if ball_x < 0:
ball_x = 0
if ball_x > 800 - ball_width:
ball_x = 800 - ball_width
if ball_y < 0:
ball_y = 0
if ball_y > 600 - ball_height:
ball_y = 600 - ball_height
screen.fill((120, 120, 120))
screen.blit(ball, (ball_x, ball_y))
pygame.display.update();
把小球的高度和宽度考虑进去了, 现在不会消失在边框附近了.
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import pygame
import sys
pygame.init()
screen = pygame.display.set_mode((800, 600))
ball = pygame.image.load("football_new.png")
ball_width = ball.get_width()
ball_height = ball.get_height()
screen.fill((255, 255, 255))
ball_x = 0
ball_y = 0
#方向 0 向上, 1 向下
direction = 1
响应次数 = 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if pygame.key.get_pressed()[pygame.K_LEFT]:
响应次数 += 1
if 响应次数 >= 5:
ball_x -= 1
响应次数 = 0
elif pygame.key.get_pressed()[pygame.K_RIGHT]:
响应次数 += 1
if 响应次数 >= 5:
ball_x += 1
响应次数 = 0
if direction == 1:
ball_y += 1
elif direction == 0:
ball_y -= 1
if ball_x < 0:
ball_x = 0
if ball_x > 800 - ball_width:
ball_x = 800 - ball_width
if ball_y < 0:
ball_y = 0
direction = 1
#到最下面
if ball_y > 600 - ball_height:
ball_y = 600 - ball_height
direction = 0
screen.fill((120, 120, 120))
screen.blit(ball, (ball_x, ball_y))
pygame.display.update();
球球可以自动上下跳动.
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